Physical

Layer 1 (Physical) specifications define the transmission and reception of RAW BIT STREAMS between a deice and a SHARED physical medium

  • simply transmits any data it receives onto the physical medium
  • defines things like voltage lvls, timing, rates, distances, modulation, and connectors
  • both devices use this physical medium to send and receive raw data
  • The physics of the network
    • signaling, cabling, connectors
    • physical medium can be copper (electrical), fibre (light) or WIFI (RF)
    • No concept of protocols, addresses, or error handling.
      • Operates purely on physics
  • 1 broadcast and 1 collision domain
    • not scaled very well, the more devices, the higher chance of collisions and data corruption
  • for this to be useful, we need to add layer 2 which works on top of a working layer 1 connection

Responsibilities

  • Signaling: Voltage levels, light pulses, RF signals.
  • Cabling: Copper, fiber, wireless.
  • Connectors: RJ-45, LC, etc.
  • Modulation: How bits are represented physically.

Common Issues (“Physical Layer Problems”)

  • Bad cabling/punch-downs, faulty connectors/adapters
  • Fix: Loopback tests, cable replacement, NIC swaps

Examples

Direct Connection (Point-to-Point)

  • diagram
  • connecting 2 laptops together in a LAN with a copper network cable, carried unstructured information
  • a point-to-point electrical shared medium between these 2 devices (between the 2 network interface cards)

Hub (Multi-Device Shared Medium)

  • diagram
    • HUB with 4 ports.
    • No addresses (Layer 2 needed for that).
  • Collisions are a problem
    • One device transmits at a time; otherwise, collisions.
    • Everything received on one port is retransmitted to all others (including errors/collisions).
    • collisions are guaranteed, and it cannot even detect when collisions occur, as this layer just transmits voltage via shared medium