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Transform: This is a class in Unity. It defines the blueprint for the transform component, which includes properties and methods to manipulate an object’s position, rotation, and scale in the game world12. -
transform: This is an instance of theTransformclass. When you usetransformin your script, you’re referring to the specificTransformcomponent attached to the GameObject that the script is attached to12.
Think of it like this: Transform is the recipe, and transform is the actual cake made from that recipe. The Transform class provides the instructions, while transform is the specific instance of those instructions applied to a GameObject.