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Unity

Unity

Apr 23, 20251 min read

Gameplay things

  • Time
    • Time.deltaTime
    • Time.time
  • Cinemachine
  • Tags
  • Caching
  • Vector3
  • Freezing constraints
  • Invoke()
  • methods are private by default unless you make it public
    • If public, the class can be called within any parts in our project
  • difference between transform and Transform
  • Scenes
  • IEnumerator and Coroutines
  • Unity shortcuts
  • Making obstacles move
  • Mathf.Clamp
  • Prefabs
  • Using attributes
  • Scoreboard
Physics
  • Colliders and rigidbodies
    • AddForce , AddTorque

Player

  • Unity Input System - player movement
    • Input System (new)
    • Input Manager (old)
  • Roll, Pitch, Yaw
    • Rotating player
  • Sound
    • Playing sound with movement

Graphics

  • Animations
  • Timeline
  • Particle effects
  • Materials and Textures
  • Lighting
  • Terrain

Things to know

  • C Sharp
  • Game Design

Projects

  • Argon Assault

Graph View

Created with Quartz v4.5.0 © 2025

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